kurse:efcomputergrafik:teil2:brainstorm

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kurse:efcomputergrafik:teil2:brainstorm [2019/11/17 15:12]
Ivo Blöchliger [Auslesen der Daten]
kurse:efcomputergrafik:teil2:brainstorm [2019/11/19 13:50]
Ivo Blöchliger [Intro]
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 +====== Intro ======
 +  * meine Wenigkeit
 +    * mein mickgriges Namensgedächtnis
 +  * Warum Bezier-Kurven?
 +
 ====== Ziele ====== ====== Ziele ======
   * Physikalisch halbwegs realistische Achterbahn mit Blender   * Physikalisch halbwegs realistische Achterbahn mit Blender
Line 4: Line 9:
  
 ====== Programm ====== ====== Programm ======
 +  * Software auf Schulcomputern: https://fginfo.ksbg.ch/dokuwiki/doku.php?id=lehrkraefte:blc:informatik:glf19:glf19#make_the_computer_zimmer_great_again
   * Demo mit Inkscape (https://inkscape.org/release/0.92.4/windows/64-bit/)   * Demo mit Inkscape (https://inkscape.org/release/0.92.4/windows/64-bit/)
   * Geometrische Definition   * Geometrische Definition
Line 61: Line 67:
  
 ==== Generieren der Daten ==== ==== Generieren der Daten ====
-https://blender.stackexchange.com/questions/6750/poly-bezier-curve-from-a-list-of-coordinates+  * https://blender.stackexchange.com/questions/6750/poly-bezier-curve-from-a-list-of-coordinates 
 +  * https://docs.blender.org/api/current/bpy.ops.curve.html 
 + 
 +Working example, adapted to blender 2.8 from https://github.com/zeffii/BlenderPythonRecipes/wiki/Curves 
 +<code python> 
 +import bpy     
 +from mathutils import Vector     
 + 
 + 
 +coordinates = [ 
 +    ((-1, 0, 0), (-0.7, 0, 0), (-1, 0.5521, 0)), 
 +    ((0, 1, 0), (-0.5521, 1, 0), (0, 0.7, 0)), 
 +    ((0, 0, 0), (0, 0.3, 0), (-0.3, 0, 0)) 
 +
 + 
 +     
 +def MakeCurveQuarter(objname, curvename, cList, origin=(0,0,0)):     
 +    curvedata = bpy.data.curves.new(name=curvename, type='CURVE'    
 +    curvedata.dimensions = '2D'     
 +     
 +    objectdata = bpy.data.objects.new(objname, curvedata)     
 +    objectdata.location = origin 
 + 
 +    bpy.context.scene.collection.children[0].objects.link(objectdata) 
 +     
 +    polyline = curvedata.splines.new('BEZIER'    
 +    polyline.bezier_points.add(len(cList)-1)     
 + 
 +    for idx, (knot, h1, h2) in enumerate(cList): 
 +        point = polyline.bezier_points[idx] 
 +        point.co = knot 
 +        point.handle_left = h1 
 +        point.handle_right = h2 
 +        point.handle_left_type = 'FREE' 
 +        point.handle_right_type = 'FREE' 
 + 
 +    polyline.use_cyclic_u = True     
 +     
 +MakeCurveQuarter("NameOfMyCurveObject", "NameOfMyCurve", coordinates)   
 +</code>
  
 ==== Einbinden von eigenen Modulen ==== ==== Einbinden von eigenen Modulen ====
  • kurse/efcomputergrafik/teil2/brainstorm.txt
  • Last modified: 2019/11/19 13:50
  • by Ivo Blöchliger